Alien Wars was sadly never finished, as the company that initiated the project pulled the plug, which explains the work-in-progress graphics.
The game was playable and was intended to run on a device without a floating-point unit, meaning all the calculation had to be done or hacked in decimal.
I also wrote a complete sound mixer able to load all manners of WAV format. I also had to convert an OGG and module player to fixed-point math to run on the platform.
Levels were created using a simple maps editor, that contained a conversation editor, as well as packing and exporting tools for the levels.
Parts of this game were reused in other projects.